EverEnding DevBlog 137: Programmitis

Problem Machine


Another week on programming this entity’s behavior. A few days in and I was getting close to having it all working when I ran into the dread disease programmitis, bane of programmers everywhere. No I’m not talking about carpal tunnel syndrome. No, I’m not talking about getting a sore butt from sitting in a computer chair all day! I’m talking about the general use case.

Well, to make a long story short, it was pretty easy to create a generalized state machine AI behavior, but it was a lot more difficult to break all of the state code out into individual files, requiring me to separate all the variables used out into each of those classes rather than keeping them all in one central place in a cluttered but easily comprehensible way. It was also a lot of work taking the most general functionality, such as tests to…

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